Update 4/22 10:00 AM PST: Now at #81
Update 4/24 10:30 AM PST: Now at #28
Update 4/26 12:20 PM PST: Now at #13
Update 4/29 1:24 PM PST: Greenlit!
Greenlight looks likely - as of this edit I am at spot #13 (typically the top 75 games get approved, by current standards).
First of all, thank you all the fans for your kind words and support up to this point (and even your "constructive" criticism ;) ). I have been getting many emails from all over the world, people offering music, art, modeling, localization, funding, and more (don't worry - I am planning to keep this company privately owned).
Right now I am working on implementing characters, AI, and interactions. I have decided to hold off on the Kickstarter campaign until at least June so that I can at least get the beginnings of these things in. I have barely tackled many of the difficult tasks to come, but I believe everything is doable. I have never encountered an impossible problem in code, but I frequently have to determine what sacrifices I want to make if I want something to work well/easily.
Until then, back to work! I'll post screenshots as soon as anything of interest comes to fruition.
Update 4/24 10:30 AM PST: Now at #28
Update 4/26 12:20 PM PST: Now at #13
Update 4/29 1:24 PM PST: Greenlit!
Greenlight looks likely - as of this edit I am at spot #13 (typically the top 75 games get approved, by current standards).
First of all, thank you all the fans for your kind words and support up to this point (and even your "constructive" criticism ;) ). I have been getting many emails from all over the world, people offering music, art, modeling, localization, funding, and more (don't worry - I am planning to keep this company privately owned).
Right now I am working on implementing characters, AI, and interactions. I have decided to hold off on the Kickstarter campaign until at least June so that I can at least get the beginnings of these things in. I have barely tackled many of the difficult tasks to come, but I believe everything is doable. I have never encountered an impossible problem in code, but I frequently have to determine what sacrifices I want to make if I want something to work well/easily.
Until then, back to work! I'll post screenshots as soon as anything of interest comes to fruition.